Wolves

Wolves are a type of mob that can be allied with the player once tamed (fed bones). They are agile creatures, as they jump and run on land and swim in lakes and oceans. They will shake themselves dry when they reach the shore after a swim or if drenched by a rainstorm, or otherwise come in contact with water.

Types of Wolves
There are three types of wolves, well four if you count the cubs.

Wild wolves are neutral towards the player and spawn untamed in packs.

Hostile wolves will coordinate their attacks on a target (sheep or a player that has injured a wild wolf in the pack) and will not revert from this state once aggravated, unless you die and respawn. They are characterized by there red eyes, plus they are probably biting you at the moment..

Tame wolves can be distinguished from wild or hostile wolves by the red collar-like line around their neck.

Taming a wolf
First, find an untamed wolf or wolf pack. Each individual wolf can be tamed by feeding (right-clicking) it bones until a puff of hearts appears and the wolf sits down. Once tamed, a wolf will not accept any more bones. It will also gain a red collar to indicate that it has been tamed. The number of bones required is random - some wolves respond to a single bone while others require more to tame. There is no limit undefined on the number of wolves a player can tame.

Benefits of taming a wolf
When told to sit (right-clicking), tamed wolves will remain in place while the player is free to move around the world. They will stay that way indefinately unles the player is attacked.

Tamed wolves (when standing) always follow the player around, teleporting to him/her if they become too distant. However, they will not follow you into another realm, like the Nether.

They will attack any hostile mob that injures the player - even idle sitting wolves will stand up and descend upon an attacker to defend the player when he/she is hit by someone else or a hostile mob. When the player hits a mob with melee attacks (non-arrow), tamed wolves will engage in combat with it, focusing on one target at a time and switching to another only when the first has been killed. The notable exception to the rule is the creeper. Tamed wolves will never engage a creeper even if the player hits the creeper.

If a tamed wolf kills a mob, it will drop experience orbs for the player to take.

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thumb|300px|left|Wolves Info